Tobias Staerk
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  • ANYMA @SphereLasVegas
    As the Lead TD on this project, I was involved in all aspects, mostly doing RnD, building tools for production, review and delivery. Can't wait to do this again!
  • Wunderland
    I had the privilege to be invited on set as a VFX supervisor for the documentary about one of Hamburgs iconic Miniature Exhibition. It cinemas now. Go watch it if you can.
  • Aston Martin Sphere
    All cars were rendered in Unreal - cool project with lots of head scratching how to create content for a spherical screen. Hint: the sock is inside out.
  • I am Lij
    Together with the Miss Germany Organization we created this realtime rendered virtual influencer using Rokoko Suits, iClone and Unreal
  • CUPRA x Parookaville
    We created a virtual character for CUPRA during an elaborate cocreation process. For the reveal we mocapped the French EDM DJ Hugel and let him pupeteer his virtual alter ego for a full 30min set at the Parookaville Festival immersed in a 270° LED stage on a holographic display..
  • Assassins Creed Nexus VR Trailer
    Rendered in Unreal Engine 5, I was co-lead for the first half of the production to facilitate the project setup and data migration from Unity.
  • Audi @ OMR Hamburg 2023
    An interactive, realtime rendered immersive experience for Audi's booth at OMR Hamburg 2023 controlled by emotion detection and heartbeat sensors.
  • Lij - Virtual Character/Streamer
    A live mocapped virtual alter ego for the Miss Germany Organization. Streaming live bi-weekly on twitch. Teaser was rendered in Unreal Engine 5.
  • Mercedes EQS SUV - This is for the Pioneers
    VP shoot at Dark Bay with the great people from Spellwork
  • Creative Tech Lead & Virtual Production Supervisor
  • Behind the scenes from the upcoming Netflix show 1899
    I worked on this show as a Virtual Production TD & TA for VR scouting, as a realtime environment artist in the virtual art department & as an Onset TA during production
  • Sigmund Freud Chatbot
    Interactive chatbot, speech recognition & synthesis, fed by machine learning. UE4
  • #byebear
    Director: Jan Bitzer of Polynoid, Lookdev & Fur RnD in UE4
  • SYFY "The Rock" Special TVC
    Made in UE4
  • DOGHUT Virtual Camera
    Designed for full CG real-time filmmaking and virtual production
  • BMWi & Samsung VR Experience
    Stereoscopic VR Experience: set supervision, stitching, stereo alignment. Studio: INVR & Effekt-Etage
  • revolting rhymes (2-part TV Series)
    Compositing & Look Development
  • Die Orsons – Schneeweiss (Music Video)
    A one week project together with Berlin based artist Vincenz Neuhaus
  • Arena Tour Opener for J-Pop Band The Rampage
    CG Environments for 60+ shots in 3 weeks = Unreal Engine to the rescue. Studio: bEpic
  • Model Photogrammetry
    Scan of model house built by Raindogs Berlin for an upcoming TV series. Preview Render in Unreal.
  • Extrapolar
    I helped VR Artist Tobias Wüstefeld with some UE4 programming. Sound: Von Sallwitz, Photogrammetry: Uwe Zahn
  • Mazda 3 (TVC)
    Compositing: Keying, Retouching, Screen Inserts
  • Happy Accident
    Forgot to delete some keyframes in Nuke while doing lookdev and ended up with these cool shapes
  • Dr. Hauschka (TVC)
    Compositing, Retouching
  • AOK
    Compositing: Set Extension, Keying, Retouching, Wire Removals
  • VR Darkroom
    My own VR project I am working on in my spare time: a virtual darkroom/photolab as a roomscale experience/sandbox for the HTC Vive
  • King
    Facial Motion Capture Test
  • Freddie Mercury – Love Me Like There’s No Tomorrow
    Compositing of 2D Animations
  • Blob
    Raymarching Implementation in Unity
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© 2020 TOBIAS STAERK | +49 176 716 73074 | tobias.staerk[at]gmail.com | IMPRESSUM & DSGVO