Filter CategoriesAllCompositingJust playingVRrealtime SYFY "The Rock" Special TVC Made in UE4 DOGHUT Virtual Camera Designed for full CG real-time filmmaking and virtual production Lost Angeles (Short Film) Compositing: Changed all license plates Arena Tour Opener for J-Pop Band The Rampage CG Environments for 60+ shots in 3 weeks = Unreal Engine to the rescue. Studio: bEpic Model Photogrammetry Scan of model house built by Raindogs Berlin for an upcoming TV series. Preview Render in Unreal. Extrapolar I helped VR Artist Tobias Wüstefeld with some UE4 programming. Sound: Von Sallwitz, Photogrammetry: Uwe Zahn Mazda 3 (TVC) Compositing: Keying, Retouching, Screen Inserts Happy Accident Forgot to delete some keyframes in Nuke while doing lookdev and ended up with these cool shapes Dr. Hauschka (TVC) Compositing, Retouching AOK Compositing: Set Extension, Keying, Retouching, Wire Removals VR Darkroom My own VR project I am working on in my spare time: a virtual darkroom/photolab as a roomscale experience/sandbox for the HTC Vive King Facial Motion Capture Test Freddie Mercury – Love Me Like There’s No Tomorrow Compositing of 2D Animations Die Orsons – Schneeweiss (Music Video) A one week project together with Berlin based artist Vincenz Neuhaus Blob Raymarching Implementation in Unity Procedural Tripple-Double-Helix made in Houdini Linear Potentiometer + Arduino + Unity = ♥ Bärenmarke (TVC) CG Character Integration, Retouching. Studio: Katalyst A short VR experience I created for an event for a large healthcare company to showcase VR Niagara Mograph A toolset in Unreal Engine made with Niagara particle system similar to the Mograph plugin from C4D Toyota (TVC) CG Replacements of Front grill, lights, rims. Studio: Mackevision Hamburg Guardians of the Galaxy 2 Had the pleasure to work on this with the fine folks at Trixter Berlin revolting rhymes (2-part TV Series) Compositing & Look Development Looking Glass A small app to showcase holographic displays in combination with the leap motion BMWi & Samsung VR Experience Stereoscopic VR Experience: set supervision, stitching, stereo alignment. Studio: INVR & Effekt-Etage Greek Maze A small mobile VR App I made while doing the VR Developer Nanodegree from Udacity Jim Knopf (Feature Film) CG Character Integration, Environment/Matte Painting Integration. Studio: Trixter MIni Paceman Interior and Exterior Configurator for the Mini Paceman R61 Soft Graphics for an internal presentation of a paper company. Completely done in Fusion. And yes, it's toiletpaper.